South Quadrant

Fakir Sector

Doneer'so (Pack p.8): Imperial HQ for the sector

Sinkar (Pack p.8): A deserted, uninhabited world, mysteriously garrisoned by the Empire.

Sarnikken Asteroid Belt (Pack p.9): location of several independent mining operations. The properties of the belt make it tough for the Empire to control

Masterhome (Pack p.12): A young, pleasant planet, home to a large lizard based race- primitive but not savage.

Alabash (Pack p.14): A young world on the edge of the sector with an extremely volatile volcanic system covering the surface. Home of an imperial mining operation.

Mycroft (Pack p.19): An Imperial ship repair and supply outpost, located on an uninhabited planet.

Iyuta (Pack p.20): Site of the sectors Imperial communication center.

Flankers (Pack p.21): location of an Imperial garrison, abandoned due to the unstable nature of the system's sun.

Vakkar: A retreat world for the powerful and elite, mostly moffs and other war criminals. An Imperial blockade protects the civilians there from outside interference.

Moltok (GG#4 p.49-50): Ho'din homeworld